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Steampunk Goggles

For a class assignment we had to make a pair of steampunk goggles. We were not allowed to use normal maps and had to limit our geometry to less than 5000 tris. I think this one turned out to be about 4700 tris. The assignment was to teach us how to get depth with just shifting values. It was a valuable experience and I learned the power of the diffuse maps. It was fun creating the textures in Photoshop.